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Karan Tanna

Author: karantanna

Conducted user research via contextual inquiry and fly-on-the-wall observation to uncover gaps and pain points in physiotherapy. Visualized the problem space and generated ideas using contemporary approaches for treating Cerebral Palsy. Designed and prototyped user-centric exergames to enhance therapy and make it enjoyable for children...

Ethicity is an app that allows users to track their daily carbon footprint and emissions. They get AI based suggestions and promt to attain sustainable lifestyle and get rewards as well. This project was done as part of course Interaction, Media & Sciences....

This three week long tangible interaction project explores the tangible attributes of pebbles and metaphorically translating natural interaction with pebbles with tangible user interface. In this project we explored three interactions and used light to demonstrate those interactions. However, they are not just limited to...

A revolutionary health insurance venture for a new entrant that transforms the traditionally negative perception of health insurance into a positive, frequently engaging experience, with a focus on simplicity, clarity, and a compelling value proposition to increase widespread adoption....

Mental health is an important part of life along with physical health. IITB students go through a lot of academic and social pressure. Hence it becomes important to take steps for the psycological wellbeing of them. This project was done as part of the course...