08 Nov Pico : Exergame For Kids With Cerebral Palsy
Conducted user research to identify gaps in physiotherapy. Designed and prototyped exergames to enhance therapy for children aged 6-10 with Cerebral Palsy....
Conducted user research to identify gaps in physiotherapy. Designed and prototyped exergames to enhance therapy for children aged 6-10 with Cerebral Palsy....
Streamlined the checkout process of Lowe's online platform to reduce cart abandonment rates and enhance the overall user experience....
Fleet is a streamlined app to manage vehicle challans, insurance, and licenses, preventing missed renewals and fines....
What If...
In this research study, we analysed Phone Pe app with users and conducted usability evaluation of Phone Pe Mobile App. We conducted this study during the span of two weeks as a part of academics....
Ethicity is an app that allows users to track their daily carbon footprint and emissions. They get AI based suggestions and promt to attain sustainable lifestyle and get rewards as well. This project was done as part of course Interaction, Media & Sciences....
Mental health is an important part of life along with physical health. IITB students go through a lot of academic and social pressure. Hence it becomes important to take steps for the psycological wellbeing of them. This project was done as part of the course...
A revolutionary health insurance venture for a new entrant that transforms the traditionally negative perception of health insurance into a positive, frequently engaging experience, with a focus on simplicity, clarity, and a compelling value proposition to increase widespread adoption....
Fusion, that is File Transfer and Universal Sync for Immersive & Other Networks is an XR project focused on making one handed interactions which cater to sync between virtual and non-immersive platforms / devices....
Studied five major menu types on circular and rectangular smartwatch displays over two weeks to investigate significant differences....